
When active, completing a research book which normally grants 10 skill points will grant 11 instead. This is typically more books than an entire Voyageur world, but is possible in a single (lucky) Pilgrim playthrough. Book Smarts completion requires 10-62.5 books to be fully read to complete.You are less Fatigued at night, but more Fatigued during the day. (Collect all 10 diary pages and Banish the Darkwalker.) The effects of Cup of Coffee, GO! Energy Drink, and Emergency Stims last 25% longerĬomplete the " Escape the Darkwalker" Challenge. Use or consume 250 Cup of Coffee, GO! Energy Drinks or Emergency Stims Speed reduction for walking into wind reduced by 25% Survivors start with a Level 3 Fire-Starting skill Permanent +2C bonus to Feels Like temperature The number of active Feats allowed in a game depends on the selected difficulty:Įach obtainable Feat is listed below, along with their requirements for unlocking and unique effects.ġ0% benefit from each completely researched book Feats can be regarded as somewhat similar to Survival Skills, but Feat progression is tied to the player's account whereas Survival Skills are tied to a specific game.Once a game has been started its Feats cannot be changed.

Feats must be 'Activated' when starting a new Survival Mode game.Progress made while playing Survival Mode, Challenges, or Wintermute games will grant credit towards unlocking Feats (except "Custom" survival mode games, which does not grant Feat progress but allows unlocked Feats to be used)."Spend 100 days outside" for "Cold Fusion") Feats must be unlocked by completing their specific requirements.As of Hesitant Prospect (November 2020) there are 10 different Feats, each with unique effects.

They cannot be used while playing Wintermute or Challenges. Feats are passive bonuses unlocked in The Long Dark.įeats are a form of persistent progression, offering passive bonuses to Survival Mode characters.
